Picking Teams: This game requires two groups. Each is composed of 5 individuals: 2 attackers, two defenders, and RuneScape gold one healer. Rather than people choosing teams like castle wars, teams have been created just like they're in pickup sports matches: captains choose the teams. After 10 people have come into the waiting area the two players with the maximum combat levels will be chosen as captains. The reduced level of the two players gets to choose is player first. He'll face a display with 8 individuals, every one will have his stats which are important to this game exhibited above him, (assault, power, defense, hitpoints, array, magic, hunter, agility, thieving, construction). Each captain has 30 minutes to select. In case he fails to select a person the highest level person will be automatically selected. Choice goes like this until groups are complete. The captains have 2 minutes to select roles for all the players. They're forced to make two two defenders, and one healer. Should they don't select the whole group, functions will be selected by the sport. Same foundations as castle wars, instead of a flag you have the heart rock. No more secure zone, no health packs. You respawn at the heart stone. Tunnels would remain in, but are more complex and would have places where agility would need to be used. Traps can be placed in castles and tunnels. You'd see building places just like in construction. I see the tunnels becoming much more complex the castle wars though, and with no rockslides, (I hate those noobs). Attacker (red ring): The attacker goes to the other base and tries to ruin their heart stone. The heart stone is located in the center of the foundation and has 250 hitpoints. It is suggested that they deliver both scope and melee weapons because the center stone has the capacity to buy old school runescape gold utilize protection prayers.